Pre-Gen PC

Teme Lumene

Meet the Pre-gen PCs

Teme in the Shades at night
Teme in the Shades at night

Who did that oaf think he was? Clearly, the country bumpkin had only just got off the latest flea-bitten wagon from the provinces if he couldn’t recognise the Lumene name. Teme let their intoxicated anger subside. Beside them, Renete and Diwa were drunkenly fumbling at each other. Vybrant eyes lustfully locked on each other. If Teme didn’t get the party to move on then the night would be wasted. After all, their cousins and friends were here to celebrate Teme’s new venture with one last hurrah in the Shades. Within the month the “Last Swallow of Summer” would be refitted and ready for her maiden voyage as the newest Cloud Cutter in the Lumene fleet and owned entirely by Teme themself.

The party staggers on, away from the Sun’s Solace, as Graf strikes up a bawdy song about a horny toad and a princess. Teme joins in lustily with the others when they reach the chorus. Teme forgets the bulky bouncer for now. There will be time for them to make sure he doesn’t work for anyone they know. For now, there is this evening and their new venture.

Graf forges on down a side street towards a faintly lit sign that promises the chance of new entertainment. “The Saucy Sal” glows with the promise of a fine night’s revels as they surge towards the sunken doorway. “He showed her his Horny Toad!” echoing off the walls of the increasingly shadowed walls. Teme giggles at the idea of shadowy Shades. They stumble and is immediately enveloped in the wandering hands of Diwa and Renete as they are hauled onwards.

The horn! The horn!” sings Teme until they hit the back of Graf, who has suddenly stopped. Before them, two shadowy figures block any further progress. The steps down “Saucy Sal” are lit like a lighthouse promising a harbour too far to reach. Helph squeaks behind them. Teme spins to and tries to focus bleary eyes on the two figures that are behind them. Not so bad they are five against four they think as suddenly Graf roars and leaps at one of the figures. There is a sickening crunch and Graf’s roar is cut short.

“Now then, ladies and gentlemen, there is no need for any unpleasantness. Just keep your hands away from those dart guns and me and my friends will just relieve you of your coin. Then you can go on your way with only a slight headache in the morning.”

A faint whisper of wind disturbs the earring dangling from their ear as a pale, glowing object arcs round striking the two thugs behind the drunken revellers.

“Marko Giotta, seems you’ve been stopping Couriers from doing their job,” says a tall female figure catching the glowing object. “Post Office have a bounty on your head, matters not to me how I collect it.”

Marko lets out a yell as he and his companion launch themselves at the newcomer. Teme and the others don’t wait around to see the end result. Leaving Graf unconscious on the floor they make good the chance of escape.

Grievous Grimoire

Grievous Grimoire available as a PDF

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Grievous Grimoire is an optional ruleset for the Open00 system used by Against the Darkmaster. This rule supplement allows the customisation of character development from the base vocations. General Skills can be enhanced using Specialty skills. Now, each character can have an area of expertise. Vocation Initiate Spell Lores and Unique Specialty skills for non-spell users provide tools to develop your character your way. The book provides supporting rules for Shaman (Spirit World), Summoners (Elementals), and Mages (Animated Objects) and a host of ways to apply development points. Grievous Grimoire is a must for the GM armory.


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Grievous Grimoire
An optional ruleset for Open00 and Against the Darkmaster
Available at the Imaginary Turtles Webshop